My card for example, cannot play 8 bit 8khz u-law audio. One option that was mentioned was to convert the audio format that you read from the file to an audio format that can be played. See my code below, it converts the format to PCM_SIGNED that can be played by most cards. Andrew's Clip idea is a good one too, see the second code example.

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Java Code Examples for. javax.sound.sampled.SourceDataLine. The following code examples are extracted from open source projects. You can click to vote up the examples that are useful to you. Example 1. From project groovejaar, under directory /src/jaco/mp3/player/. Source file: MP3Player.java.

With this setting, the line gets the required system resource and becomes operational. The SourceDataLine interface provides a method for writing audio data to the data line's buffer. Applications that play or mix audio should write data to the source data line quickly enough to keep the buffer from underflowing (emptying), which could cause discontinuities in the audio that are perceived as clicks. To play sampled audio, you create an instance of a SourceDataLine or a Clip, which acts as a source to the software audio mixer. Audio samples are then loaded into it, and delivered to the mixer.

Sourcedataline example

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Play Sound Using SourceDataLine in Java Java applications will sometimes be required to play audio files. Given that sound is time-based data and must be delivered at the correct rate for it to be rendered for the user’s perception. The SourceDataLine interface provides a method for writing audio data to the data line's buffer. Applications that play or mix audio should write data to the source data line quickly enough to keep the buffer from underflowing (emptying), which could cause discontinuities in the audio that are perceived as clicks.

Learn how to generate binaural beats using Java. A binaural beat is an auditory illusion perceived when two different pure-tone sine waves are heard dichotically, that is one through each ear. For example, if you wear a pair of headphones and one side is playing a 440Hz tone and the other side is playing a 450Hz tone you will actually hear a third tone that is the difference of the two

These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar. For example, consider an internal or software-only mixer that gets audio from an application program and delivers its mixed audio back to the program.

Java Code Examples for. javax.sound.sampled.SourceDataLine. The following code examples are extracted from open source projects. You can click to vote up the examples that are useful to you. Example 1. From project groovejaar, under directory /src/jaco/mp3/player/. Source file: MP3Player.java.

It should work with any waveform which is a series of samples you generate programmatically in code with an algorithm, formula, etc. late reflection intensity -3.0 dB, decay time 280000 interface SourceDataLine current value: 0.0 (range: -1.0 - 1.0) Sample Rate with current value: 44100.0  For example, an application program might start out by asking the device, and a SourceDataLine or Clip object if the mixer represents an audio-output device. an example I found somewhere else: AudioInputStream aIn SourceDataLine supporting format ULAW 8000.0 Hz, 8 bit, mono, 1 bytes/ frame, is supported. Info(SourceDataLine.class, audioFormat); line = (SourceDataLine) AudioSystem. new byte[BUFFER_SIZE]; int count = 0; while ((count = ais.read(samples, 0,  sourceDataLine = sourceDataLine; playing = false; } public void setLooping( boolean loop) This * value can be used, for example, to display an error message:  DataLine; import javax.sound.sampled.LineUnavailableException; import javax.

Sourcedataline example

static SourceDataLine AudioSystem. getSourceDataLine ( AudioFormat format, Mixer.Info mixerinfo) Obtains a source data line that can be used for playing back audio data in the format specified by the AudioFormat object, provided by the mixer specified by the Mixer.Info object. To play sampled audio, you create an instance of a SourceDataLine or a Clip, which acts as a source to the software audio mixer. Audio samples are then loaded into it, and delivered to the mixer. The mixer may mix the samples with those from other sources and then deliver the mix to a target (usually an audio output device on a sound card).
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Sourcedataline example

You can click to vote up the examples that are useful to you. 2009-01-14 Java Code Examples for javax.sound.sampled.AudioFormat. The following code examples are extracted from open source projects.

T a r g e t D a t a L i n e t =. Line.Info info; (TargetDataLine) AudioSystem.getLine (info) AudioFormat format; AudioSystem.getTargetDataLine (format) Mixer mixer; Line.Info info; (TargetDataLine) mixer.getLine (info) Smart code suggestions by Codota. } Tag: SourceDataLine example.
Lss jobb lön

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static SourceDataLine AudioSystem. getSourceDataLine ( AudioFormat format, Mixer.Info mixerinfo) Obtains a source data line that can be used for playing back audio data in the format specified by the AudioFormat object, provided by the mixer specified by the Mixer.Info object.

3. DataLine buffers.